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How powerful should magic be?

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1Default How powerful should magic be? on Fri Apr 09, 2010 1:26 pm

Hex

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How powerful should magic be, in my opinion it shouldn't really be very strong.
A sword and gun battle actually involves some skill but going.

OMGWTFBBQDEATHSUPERHADDOUKEN is just a bit silly.
So I think magic should be weak.
Healing, setting fire to things, cooling down, transfiguration and then making magical spells can do things aswell which are a lot stronger.

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2Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:27 pm

mere buffing already existant skills is the way it shud work

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3Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:28 pm

Agreed, Magic shouldn't be like Harrypottersupermegaawesomeness. However, besides that fact I think we need to let the people make up their own powers/spells/magic as long as it doesn't get overly stupid.


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4Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:30 pm

that may lead to a super powerful world ending spell, which could prove interesting for players but could get out of control

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5Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:31 pm

That's why I said "as long as it doesn't get stupid" and I did say I agree on the lower levels of magic.


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6Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:34 pm

meh I guess making spells could be acceptable but I think we should have a thread with a list of acceptable spells in it

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7Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:34 pm

Hex

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We should be allowed to make our own spell but we need some sort of rules to weaken the spell.

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8Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:35 pm

the commonly accepted rp rules (no overpowered chars. etc) can take care of magic getting out of hand.

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9Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:36 pm

there are always power players

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10Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:36 pm

What Jelly said.
:3


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11Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:38 pm

Grayecastle wrote:there are always power players

and there are always savvy GMs to smack them back into their place. lol

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12Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:39 pm

No one Gms anymore (at least on roleplayer guild) they play players but they double too so I guess it works

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13Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:40 pm

PW is going to require some serious GM guidance.

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14Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:40 pm

Hex

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Yeh but what i'm thinking about is actually making magic something people can stand up to it.
Instead of fireballs and visible effect, it should be allow telekenisis, healing and hurting.

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15Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:41 pm

Yep and most of us are going to be GM's, hope you know. Since we're the only people here right now and the first ones to give ideas we'll be the ones GMing a lot of the [Poo].


Edit by hex, don't bypass the word filter.


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16Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:43 pm

maybe the moderators, but im not a moderater. I do agree that I probably WILL have to gm some but not all the time

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17Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:44 pm

Hex wrote:Yeh but what i'm thinking about is actually making magic something people can stand up to it.
Instead of fireballs and visible effect, it should be allow telekinesis, healing and hurting.

The players will bring their skills in both their character and in their writing. A bad writer with awesome character power will almost always lose to an awesome writer with a magically weak character.

Let the cards fall where they will. Micro managing every aspect will give you a headache and ruin the fun. People see a big list of cans and cannots they are going to run away.



Last edited by Jellyfish on Fri Apr 09, 2010 1:46 pm; edited 1 time in total

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18Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:46 pm

agreed. You get a grayecastle THUMBS UP

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19Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:47 pm

Hex

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But what if the good writer wants a weak character?

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20Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:49 pm

then its his fault

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21Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:50 pm

Hex wrote:But what if the good writer wants a weak character?

...they just ...have a weak character. Don't understand your point here. (I'm easily confused, just ask bunnay lol)

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22Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:51 pm

Then have a weak character. Whats stopping them? Nothing.


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23Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:52 pm

Hex

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Well jellys system seems to be, the better writer you are, the more powerful you are.

I don't want people using magic because theres the option to, it always happens in roleplays :L

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24Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:54 pm

It would be a whole lot easier if you just stuck to buff magic

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25Default Re: How powerful should magic be? on Fri Apr 09, 2010 1:55 pm

I'm almost to 100 posts!

Er...off topic, woops. xDD

Yeah magic...>.>

I submit the power of the 100th post to Hex
~ Hex


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