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Area's instead of missions (and ship battles and icons :P )

Should this be our system

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1Attention! Area's instead of missions. on Sun Apr 11, 2010 8:25 am

Hex

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Now, recently Rook suggested that instead of people creating there own roleplays in the IC section of the forum, we would actually create the area's of the world as seperate threads, so if a person wants to start a roleplay, they would start it in the OOC thread and then the people who joined the OOC would meet up in a certian area and then go about there business, if they want to move to a different area they would simply move threads.
Now, people will basically be allowed to do whatever they like conforming to the world that they like. Some people will like there own threads and area's and I will allow that.
Now, i'm going to make some area's of citys filled with warehouses and houses so people can do whatever they like with the space they have.
I'll also allow some fields to be open.
Now as for people whowant to be on the sea like pirates I think the best thing to do is have a seperate thread for every ship and then when two ships decide to meet and attack we could ask the captian to say.
THREAD HERE HAS ENDED until we've finished attacking another ship. And then the people will move onto the thread of the other ship and the two ships will be locked in combat, people can fight like in the arena and people can throw cannonballs and everything. If the captian decides to flee then the people will go back to there own thread, but sometimes there already dead.

Spoiler:

Rook wrote:I think it should be simple. Lets make the threads places instead of specific stories. So while Bob a Jill are on a date in The City the go to The Bar and the decide to go walking along The Lake and the go back to Jill's House.

It seems complicated but my first every RP was in a forum like this and it too was a PW. To this day it is still THE best forum I ever had the joy of playing in.

One of the best places to just jump in at around there was an Inn that had rooms above and a large bar area below where people could just show up and wait around for something to happen. Fights started here, alliances were made, enemies were met, hearts were broken, love was found, stories were told. The one thing I liked about the old PW was the bar they had, it was totally free roam and had no real boundry, we could do what we wanted and meet other characters.

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I think I understand what you're saying, but I'm more of a visual learner so I created a diagram. Special thanks to 4 minutes of Paint's time. Smile


If that is what you're trying to do then I definitely approve. This method has been initiated on several forums with very similar clock work to Persistent World and it proves an effective system.

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Hex

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For the actual ship thing I don't think creating a seperate thread for a battle would be very good.
I think what should happen is that one thread is closed for a short time while the battle takes place and all of the roleplayers choose to go on whatever ship the captians agree on.

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I'm down for either way, I suppose. I voted yes. Smile

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Actually for the naval combat theme it may be simpler to have the combat aspects ina rea threads just like land battles between indiviguals. While I agree that those people who may live on ships should have a seperate thread for the below deck scenes and such just so the area thread doesn't clog up I think that the ocean/ river areas should be split up by name or cardinal direction.
Ex: The Amazon River or the north Atlantic ocean or the Gulf of Mexico.
Those are just examples of real life locations but the names arn't what matters. Anyways that is just what I think would work better.

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Hex

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I disagree, it is incredibly hard to list every single ocean, also ships which battle will actually be in the same place.
Its harder to map oceons because there not one thing.

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Okay first, are we talking about ocean battles? General battles? Big boats? I'm a little lost here... Razz

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Hex

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Ocean battles with any boats.

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Title edited. Smile

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Hex

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What was it before?

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I guess this is fine with oceans, but not with the land. We need to have a defined world, we can't have people going willy nilly creating random places.

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Hex

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Yeh, I think that we should add all of the thread first and then allow people to RP.
I do want people to use there creativity a bit so i'm going to make a couple of 'free places' such as houses and warehouses which people can buy if we include a money system or i'll give it out to the most worthy candidate.
You can put whatever you like in these.

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That sounds great, and it serves as a double function. One, it gives the shopowner a whole new perspective of the town he's in. He doesn't just pass through it, he lives there. Two, it gives him a reason to care about certain places, rather than just fighting "because it's the right thing to do."

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back to the ship battles real quick. Hew, oceans are actually harder to map becuase they ARE all one place. The Pacific is huge! If I was gonna RP in a place that big I would want to at least know which is closer, US or Japan?

I guess what I am saying is, divide it up as much as you can without being too specific. N,S,E,W,NE,NW,SE,SW are all directions on a compase that can be used to label parts on an ocean. As long as we have a map I think that would work out fine. We could also use titles like, "Off the coast of (insert random country's name here)" Giving one a better sense of how close to land he/she is.

And agin with the money, it is an extensive discussion, make a thread for it.

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Hex

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Rook, I will do that with a grid so people are roughly in the same area but I think the ship thing is the only way to make naval combat viable.

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We will most definatly need threads for the ships themselves but I figure that the fights will just take place in the thread for that specific area of ocean. People may not even want to explore naval battles that much becuase of all the implications of loosing. But we do need to sort this out for those few times that this does happen.

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Hex

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If battles are done on ships it would be a lot easier to regulate.

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It would also take away from naval battles though. Pirates vs navy in just a boarding the other ship would be bland, the ships just being hammered on by eachother with cannonballs would be bland as well. Some of that was off topic but regulation for ALL battles will probably be needed

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Hex

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The cannons would be moved by the people in it aswell, its just that when the two threads come together the two ships almost become one, locked in combat.
There will still be cannons and all of that stuff.

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aaaaaaaaah, well have we considered having a battle thread within each area thread?

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Hex

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We should be allowed to do whatever we like in the land threads.
Fight, steal, buy, talk, rape, barter and whatever else you can think of.
The only problem is the sea threads.

Its really easy to understand.

Two ships meet.
They decide to fight.
The captians of the ship decides what thread to move to.
All of the emembers of the one ship move to the other ships thread (not vice versa) and then they can jump on and do sword fights and all that swashbuckling stuff and also they can command cannons to attack the other ship.
When one ship decides to run away the people on the previous thread move back to there ship and everything goes back to normal, unless the ship sinks - then people will have to clig onto there opponents ship or drown.

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hmmmmm will there be a temporary lock button available to thread owners?

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Thread owners cannot lock their own topics. But I can initiate some topic icons that will determine whether or not the thread is "open" or "closed" and allow thread-authors and moderators to edit the topic titles.

I'll get right on that for testing purposes. Smile

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Done! Check out the new icons you can use for your threads! Moderators have a couple extra than normal members. I'm sure you can figure these out, mods. Wink

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